Fletching
Aoenla's Fletching Guide
Introduction
This document is intended to provide a fundamental overview of the art of
crafting bows and arrows in Everquest. The Bow and Fletching Guides you buy in
the game give you just enough knowledge to get you started, and also just enough
knowledge to let you make some really expensive mistakes. When I bought
my first fletching kit and my first copy of the Bowyers Guide, I was starry-eyed
with anticipation at the thought of the lovely bow I was about to make. I bought
a piece of hickory, some string, and a whittling knife, because I thought I’d
like a carved hickory bow, rather than just a rough one. Who wouldn’t? All these
purchases represented roughly 105% of my net worth at the time, but I was too
excited at the thought of my new mighty Weapon of Feathered Destruction that I
was about to crank out with my own two hands. With gleeful mouse-clicks I put
everything in the kit, musing to myself "I wonder what the stats on my doomsday
bow are going to be….", hit "Combine"…and watched everything disappear. Gone!
"These items don’t combine to form anything useful," or something similar
appeared on the screen, and, as though giving me a little consolation prize, an
extra message saying "Your fletching skill has increased! (2)." Argh!
I decided right there that I needed to know more before I went any farther.
What kind of bows can one make? How skilled do you have to be to make them? What
combinations of components are possible? Why would one select one combination
over another? How do the handmade bow stats compare to the bows you can buy from
the shops? What the heck are those vanes for?
This document provides the answers to some of these questions.
Bows
Shadewood...the NEW Holy Grail of player-made bows...
Bows consist of a staff and string, are sometimes constructed using optional
tools, and optionally may contain 1 or 2 cams. The final statistics of the bow
are all dependent upon the choice of each component.
To create a bow, you simply place the staff, string, and any optional
components you wish into the fletching kit, cross your fingers, have all your
pals /shout Good Luck!, and press the Combine button. With luck, if your
fletching skill is high enough and all goes well, you’ll be left with a nice new
bow on your cursor. If the attempt fails, the staff, string and cams are lost,
and the tool (if one was used) ends up on your cursor. If the failed attempt
involved some expensive components, you then /cry.
Staff material
Choices are Hickory, Elm, Ashwood, Oak, Darkwood, and as of Dec 2001,
Shadewood, arranged in order of degree of difficulty and final potency. The
staff material determines the base range, damage, and delay of the final bow.
Bow Staff Materials |
Name |
Range |
Damage |
Delay |
Min Cost |
Trivial |
Hickory |
50 |
10 |
50 |
211 |
<16 |
Elm |
75 |
13 |
51 |
2110 |
68 |
Ash |
100 |
16 |
58 |
15750 |
129 |
Oak |
125 |
21 |
65 |
69300 |
168 |
Darkwood |
150 |
25 |
68 |
226800 |
215 |
Shadewood |
150 |
27 |
66 |
359100 |
~250? |
These values form the basic statistics of the final bow. The choice of
string, tool, and cams all provide modifications to these base values.
Note that the Bowyers Guide mentions Steel and Ceramic staves as other
possibilities, however to my knowledge these component types have never been put
into the game.
String Material, Tools, and Cams
String is required for all bows. Choices include Hemp, Linen, and Silk. Hemp
is the simplest to work with, and yields highest damage but greatest delay.
Linen and Silk are progressively more complex to work with, and provide
progressively lower damages and delays.
Tools and cams are optional, and indeed only allowed on certain staff
materials. The simpler tool choice is the Whittling Knife, which yields a Carved
bow. The more advanced tool is the Plane, which yields a Shaped bow. The use of
Cams yields a cammed or compound bow, and are usable on Oak (1 cam) and Darkwood
(1 or 2 cams) and Shadewood (1 or 2 cams).
The effects on the final bow statistics are shown below. All effects are
cumulative.
Bowstrings, Tools, and Cams |
Item |
Material |
Dmg |
Delay |
Usable On |
Min Price |
Final Name |
Trivial |
String |
Hemp |
0 |
0 |
All |
10 |
Rough |
16 |
Linen |
-1 |
-4 |
All |
21 |
Rough |
32 |
Silk |
-2 |
-8 |
All |
52 |
Rough |
46 |
Tool |
Knife |
-1 |
-4 |
Elm and up |
2110 |
Carved |
102 |
Plane |
-2 |
-9 |
Ash and up |
10710 |
Shaped |
148 |
Cam |
Cam |
-1 |
-5 |
Oak and up |
37800 |
1-Cam |
192 |
2nd Cam |
-1 |
-5 |
Darkwood and up |
37800 |
Compound |
235 |
Special Note about Cams and Shadewood: When Cams
are used on Shadewood, they not only provide the modifications to Damage and
Delay as stated in the above table, but they ALSO provide a range bonus. Adding
1 cam to a shadewood staff yields a 175 range bow, and adding 2 cams yields a
200 range bow.
The Bow Table
At this point we’ve got everything we need to prepare a table or spreadsheet
of data. This table shows every combination of bows possible in the game. For
comparison purposes, it also includes the bows available via purchase or quest
within the game. Note that all cost values are shown in coppers.
The Bow Table |
Bow |
Tool |
Cam |
Rng |
Dmg |
Delay |
Ratio |
Trivial |
|
Hunting |
|
|
50 |
5 |
43 |
0.116 |
|
Short |
|
|
50 |
6 |
40 |
0.150 |
|
Long |
|
|
100 |
8 |
51 |
0.157 |
|
|
Hickory, Hemp |
|
|
50 |
10 |
50 |
0.200 |
16 |
Hickory, Linen |
|
|
50 |
9 |
46 |
0.196 |
32 |
Hickory, Silk |
|
|
50 |
8 |
42 |
0.190 |
46 |
|
Elm,
Hemp |
|
|
75 |
13 |
51 |
0.255 |
68 |
Elm,
Linen |
|
|
75 |
12 |
47 |
0.255 |
68 |
Elm,
Silk |
|
|
75 |
11 |
43 |
0.256 |
68 |
Carved Elm, Hemp |
Knife |
|
75 |
12 |
47 |
0.255 |
102 |
Carved Elm, Linen |
Knife |
|
75 |
11 |
43 |
0.256 |
102 |
Carved Elm, Silk |
Knife |
|
75 |
10 |
39 |
0.256 |
102 |
|
Ash,
Hemp |
|
|
100 |
16 |
58 |
0.276 |
129 |
Ash,
Linen |
|
|
100 |
15 |
54 |
0.278 |
129 |
Ash,
Silk |
|
|
100 |
14 |
50 |
0.280 |
129 |
Carved Ash, Hemp |
Knife |
|
100 |
15 |
54 |
0.278 |
129 |
Carved Ash, Linen |
Knife |
|
100 |
14 |
50 |
0.280 |
129 |
Carved Ash, Silk |
Knife |
|
100 |
13 |
46 |
0.283 |
129 |
Shaped Ash, Hemp |
Plane |
|
100 |
14 |
49 |
0.286 |
148 |
Shaped Ash, Linen |
Plane |
|
100 |
13 |
45 |
0.289 |
148 |
Shaped Ash, Silk |
Plane |
|
100 |
12 |
41 |
0.293 |
148 |
|
Oak,
Hemp |
|
|
125 |
21 |
65 |
0.323 |
168 |
Oak,
Linen |
|
|
125 |
20 |
61 |
0.328 |
168 |
Oak,
Silk |
|
|
125 |
19 |
57 |
0.333 |
168 |
Carved Oak, Hemp |
Knife |
|
125 |
20 |
61 |
0.328 |
168 |
Carved Oak, Linen |
Knife |
|
125 |
19 |
57 |
0.333 |
168 |
Carved Oak, Silk |
Knife |
|
125 |
18 |
53 |
0.340 |
168 |
Shaped Oak, Hemp |
Plane |
|
125 |
19 |
56 |
0.339 |
168 |
Shaped Oak, Linen |
Plane |
|
125 |
18 |
52 |
0.346 |
168 |
Shaped Oak, Silk |
Plane |
|
125 |
17 |
48 |
0.354 |
168 |
1-Cam
Oak, Hemp |
|
1 |
125 |
20 |
60 |
0.333 |
192 |
1-Cam
Oak, Linen |
|
1 |
125 |
19 |
56 |
0.339 |
192 |
1-Cam
Oak, Silk |
|
1 |
125 |
18 |
52 |
0.346 |
192 |
1-Cam
Carved Oak, Hemp |
Knife |
1 |
125 |
19 |
56 |
0.339 |
192 |
1-Cam
Carved Oak, Linen |
Knife |
1 |
125 |
18 |
52 |
0.346 |
192 |
1-Cam
Carved Oak, Silk |
Knife |
1 |
125 |
17 |
48 |
0.354 |
192 |
1-Cam
Shaped Oak, Hemp |
Plane |
1 |
125 |
18 |
51 |
0.353 |
192 |
1-Cam
Shaped Oak, Linen |
Plane |
1 |
125 |
17 |
47 |
0.362 |
192 |
1-Cam
Shaped Oak, Silk |
Plane |
1 |
125 |
16 |
43 |
0.372 |
192 |
|
Darkwood, Hemp |
|
|
150 |
25 |
68 |
0.368 |
215 |
Darkwood, Linen |
|
|
150 |
24 |
64 |
0.375 |
215 |
Darkwood, Silk |
|
|
150 |
23 |
60 |
0.383 |
215 |
Carved Darkwood, Hemp |
Knife |
|
150 |
24 |
64 |
0.375 |
215 |
Carved Darkwood, Linen |
Knife |
|
150 |
23 |
60 |
0.383 |
215 |
Carved Darkwood, Silk |
Knife |
|
150 |
22 |
56 |
0.393 |
215 |
Shaped Darkwood, Hemp |
Plane |
|
150 |
23 |
59 |
0.390 |
215 |
Shaped Darkwood, Linen |
Plane |
|
150 |
22 |
55 |
0.400 |
215 |
Shaped Darkwood, Silk |
Plane |
|
150 |
21 |
51 |
0.412 |
215 |
1-Cam
Darkwood, Hemp |
|
1 |
150 |
24 |
63 |
0.381 |
215 |
1-Cam
Darkwood, Linen |
|
1 |
150 |
23 |
59 |
0.390 |
215 |
1-Cam
Darkwood, Silk |
|
1 |
150 |
22 |
55 |
0.400 |
215 |
1-Cam
Carved Darkwood, Hemp |
Knife |
1 |
150 |
23 |
59 |
0.390 |
215 |
1-Cam
Carved Darkwood, Linen |
Knife |
1 |
150 |
22 |
55 |
0.400 |
215 |
1-Cam
Carved Darkwood, Silk |
Knife |
1 |
150 |
21 |
51 |
0.412 |
215 |
1-Cam
Shaped Darkwood, Hemp |
Plane |
1 |
150 |
22 |
54 |
0.407 |
215 |
1-Cam
Shaped Darkwood, Linen |
Plane |
1 |
150 |
21 |
50 |
0.420 |
215 |
1-Cam
Shaped Darkwood, Silk |
Plane |
1 |
150 |
20 |
46 |
0.435 |
215 |
Compound Darkwood, Hemp |
|
2 |
150 |
23 |
58 |
0.397 |
235 |
Compound Darkwood, Linen |
|
2 |
150 |
22 |
54 |
0.407 |
235 |
Compound Darkwood, Silk |
|
2 |
150 |
21 |
50 |
0.420 |
235 |
Compound Carved Darkwood, Hemp |
Knife |
2 |
150 |
22 |
54 |
0.407 |
235 |
Compound Carved Darkwood, Linen |
Knife |
2 |
150 |
21 |
50 |
0.420 |
235 |
Compound Carved Darkwood, Silk |
Knife |
2 |
150 |
20 |
46 |
0.435 |
235 |
Compound Shaped Darkwood, Hemp |
Plane |
2 |
150 |
21 |
49 |
0.429 |
235 |
Compound Shaped Darkwood, Linen |
Plane |
2 |
150 |
20 |
45 |
0.444 |
235 |
Compound Shaped Darkwood, Silk |
Plane |
2 |
150 |
19 |
41 |
0.463 |
235 |
|
Shadewood, Hemp |
|
|
150 |
27 |
66 |
0.409 |
~250? |
Shadewood, Linen |
|
|
150 |
26 |
62 |
0.419 |
~250? |
Shadewood, Silk |
|
|
150 |
25 |
58 |
0.431 |
~250? |
Carved Shadewood, Hemp |
Knife |
|
150 |
26 |
62 |
0.419 |
~250? |
Carved Shadewood, Linen |
Knife |
|
150 |
25 |
58 |
0.431 |
~250? |
Carved Shadewood, Silk |
Knife |
|
150 |
24 |
54 |
0.444 |
~250? |
Shaped Shadewood, Hemp |
Plane |
|
150 |
25 |
57 |
0.439 |
~250? |
Shaped Shadewood, Linen |
Plane |
|
150 |
24 |
53 |
0.453 |
~250? |
Shaped Shadewood, Silk |
Plane |
|
150 |
23 |
49 |
0.469 |
~250? |
1-Cam
Shadewood, Hemp |
|
1 |
175 |
26 |
61 |
0.426 |
~250? |
1-Cam
Shadewood, Linen |
|
1 |
175 |
25 |
57 |
0.439 |
~250? |
1-Cam
Shadewood, Silk |
|
1 |
175 |
24 |
53 |
0.453 |
~250? |
1-Cam
Carved Shadewood, Hemp |
Knife |
1 |
175 |
25 |
57 |
0.439 |
~250? |
1-Cam
Carved Shadewood, Linen |
Knife |
1 |
175 |
24 |
53 |
0.453 |
~250? |
1-Cam
Carved Shadewood, Silk |
Knife |
1 |
175 |
23 |
49 |
0.469 |
~250? |
1-Cam
Shaped Shadewood, Hemp |
Plane |
1 |
175 |
24 |
52 |
0.462 |
~250? |
1-Cam
Shaped Shadewood, Linen |
Plane |
1 |
175 |
23 |
48 |
0.479 |
~250? |
1-Cam
Shaped Shadewood, Silk |
Plane |
1 |
175 |
22 |
44 |
0.500 |
~250? |
Compound Shadewood, Hemp |
|
2 |
200 |
25 |
56 |
0.446 |
~250? |
Compound Shadewood, Linen |
|
2 |
200 |
24 |
52 |
0.462 |
~250? |
Compound Shadewood, Silk |
|
2 |
200 |
23 |
48 |
0.479 |
~250? |
Compound Carved Shadewood, Hemp |
Knife |
2 |
200 |
24 |
52 |
0.462 |
~250? |
Compound Carved Shadewood, Linen |
Knife |
2 |
200 |
23 |
48 |
0.479 |
~250? |
Compound Carved Shadewood, Silk |
Knife |
2 |
200 |
22 |
44 |
0.500 |
~250? |
Compound Shaped Shadewood, Hemp |
Plane |
2 |
200 |
23 |
47 |
0.489 |
~250? |
Compound Shaped Shadewood, Linen |
Plane |
2 |
200 |
22 |
43 |
0.512 |
~250? |
Compound Shaped Shadewood, Silk |
Plane |
2 |
200 |
21 |
39 |
0.538 |
~250? |
|
Runed
Oak |
|
|
125 |
21 |
43 |
0.488 |
|
Larktwitter |
|
|
100 |
14 |
42 |
0.333 |
|
Spectral Bow |
|
|
150 |
19 |
50 |
0.380 |
|
Bow
of the Underfoot |
|
|
150 |
33 |
60 |
0.550 |
|
Wind
Saber |
|
|
150 |
13 |
22 |
0.591 |
|
Sarnak War Bow |
|
|
150 |
12 |
25 |
0.480 |
|
Efreeti War Bow |
|
|
75 |
40 |
100 |
0.400 |
|
Light
Velium Bow |
|
|
100 |
30 |
40 |
0.750 |
|
Recurve Velium Bow |
|
|
110 |
30 |
39 |
0.769 |
|
Wrapped Velium Bow |
|
|
120 |
30 |
38 |
0.789 |
|
Double Recurve Velium Bow |
|
|
130 |
30 |
37 |
0.811 |
|
Priceless Velium Reinforced Bow |
|
|
200 |
33 |
35 |
0.943 |
|
Primal Velium Reinforced Bow |
|
|
200 |
33 |
35 |
0.943 |
|
Bow
of the Silver Fang |
|
|
200 |
34 |
44 |
0.773 |
|
Bow
of the Destroyer |
|
|
150 |
10 |
17 |
0.588 |
|
Gloomwater Bow |
|
|
170 |
25 |
55 |
0.455 |
|
Talisen |
|
|
150 |
25 |
50 |
0.500 |
|
Bow
of the Huntsman |
|
|
180 |
20 |
30 |
0.667 |
|
Skydarkener |
|
|
150 |
28 |
44 |
0.636 |
|
|
Trueshot |
|
|
100 |
20 |
45 |
0.444 |
205? |
Raincaller |
|
|
200 |
20 |
45 |
0.444 |
|
Bow Table Analysis
- STORE-BOUGHT BOWS
The first thing that jumps out is that the store-bought bows are a VERY bad
deal for the money. New players of course don’t know this and buy those bows
anyway (I know I did), but it’s clear that even the most basic bow is much
cheaper and much more damaging than anything in the store.
- DAMAGE RATIOS
When I first started playing I just assumed that highest damage was the
desirable weapon characteristic. So why would the more advanced components
actually reduce damage? The answer of course is that delay plays a key
part in the combat model. In general what is of most interest is the damage
ratio, or damage / delay. This value represents the rate at which
damage is dished out, and higher values are better. Although the more advanced
bow components are reducing damage, they are also reducing the delay, with the
result that the damage ratio is (usually!) increased with their use.
- HIGH DAMAGE RATIO, OR BIG FIRST STRIKE?
In general the argument that a high damage ratio yields a better weapon is
based on the assumption that the weapon will be used multiple times, over and
over, during combat. With bows this isn’t always the case – if you are playing
in an area where you can’t get off multiple shots before you get into melee
combat, it may indeed be better to go with one or two hits at a higher damage
value. It’s a matter of combat style and situational tactics. So don’t fall
into the trap of mindlessly lusting after that high damage ratio bow, you may
indeed be better off with a rough staff and hemp string!
- HICKORY AND ELM
In general the system yields a very logical progression of higher damage
ratios with the more advanced components. However, with a Hickory staff the
Hemp string yields higher damage and a higher damage ratio. Plus, it’s
the least complex bow to build. The Hickory/Hemp combination seems the clear
winner in the Hickory category, although one small attraction with the faster
bow is that you may get off more shots with it, and thus increase your archery
skill at a faster rate.
The Elm staff yields essentially identical damage ratios for all combinations
of components, so there’s not much to differentiate between the various
options. One attraction of the Carved Elm/Silk combo is that with a delay of
only 39 it is indeed the fastest bow in the game!
- CAMS AND TOOLS
It is possible to make an oak or darkwood compound (cammed) bow without also
using one of the shaping tools. From examination of the table, it doesn’t seem
like a particularly cost-effective option, since building a rough compound bow
yields very nearly the same stats as building one using tools but no cams.
However, the data is presented for completeness.
One interesting note on the use of the knife: It is definitely NOT cost
effective to use it without also using silk, since the exact same statistics
modifier from using the knife can be had at much lower cost and complexity
simply by improving the string.
- QUEST AND DROPPED BOWS
The table also includes every quest and dropped bow in the game of which I am
aware. The fabled Trueshot, and its successor the mighty
Raincaller are shown, as well as the dropped Runed Oak
and the Larktwitter.
- MORE QUEST AND DROPPED BOWS
Several new bows have surfaced in the game, shown below. The Spectral
Bow is found in Traks Teeth, the Bow of the Underfoot
comes from The Hole, the Wind Saber (aptly nicknamed "The Uzi")
from Old Sebilis, and the Efreeti War Bow from the Plane of Air.
- EVEN MORE QUEST AND DROPPED BOWS
Some new ones have been found in Velious (sorry, this is messy...)
- THE BOW FROM THE WARRENS
- TRIVIAL SKILL LEVELS
Similar to arrows, the complexity of a given bow is driven by its most complex
component. When combining various combinations of components to create a bow,
the game examines each component and uses the complexity value of the most
complex component to determine the final complexity rating of a given bow.
The values presented in this table represent the work of many fletchers.
Occasionally for some reason it seems that some very slight variations in the
trivial values can occur between players. If you discover that you have data
that would seem to be different than what is presented in the table, I would
encourage you to send me a note telling
me that.
A few of the more advanced bows are listed with best-guess trivial values, but
these should be taken as guesses only.
- SUGGESTED SELLING PRICES
As with any market-driven economy, the selling prices for bows is driven by
the cost of materials as well as what the market will bear, i.e. supply and
demand. Some suggested prices for the most popular bow combinations are shown
below:
Bow |
Suggested Selling Price |
Rough Hickory (any string) |
1pp |
Carved Silk Elm, Damage 10 Delay 39 |
12pp |
Rough Ash, Damage 16 Delay 58 |
30pp |
Shaped Ash, Damage 12 Delay 41 |
60pp |
Rough Oak, Damage 21 Delay 65 |
150pp |
Shaped 1-Cam Oak, Damage 16 Delay 43 |
250pp |
Rough Darkwood, Damage 25 Delay 68 |
500pp |
Shaped Darkwood Compound, Damage 19 Delay 41 |
750pp |
Trueshot |
200pp |
Special note concerning the shaped darkwood compound bow: The
shaped darkwood compound bow is exceedingly difficult to make. Unlike the
other types of bow stave material, darkwood never becomes trivial, and as the
most advanced bow a player can attempt, the shaped dual cam darkwood has an
acknowledged (and personally verified, ugh!) failure rate of roughly 40
percent at skill 200. It is not uncommon (again, speaking from
personal, painful experience!) to "enjoy" multiple failures in a row when
attempting these bows. I personally have failed five times in a row at
one point, have failed three times in a row on two other occasions, and know
of other fletchers who have experienced similar failure rates. The high
failure rate of these bows requires a correspondingly higher markup.
- In the Shadows of Luclin tinkering upgrade it became possible for tinkers
to create items which can give you a slight boost to your tradeskills. The
fletching tool is the Geerlok Planing Tool, which as you can see, adds 5% to
your fletching skill. Whether that modification is applied to your actual
fletching skill, so that someone with a fletching skill of 200 would fletch as
though they had a skill of 210 for example, or is implemented as a 5% increase
in your chance of success, is a matter of some debate.
Restringing Your Bow
It is possible to change the string on your bow. This allows the
discriminating archer to change out bow strings and modify slightly his/her bow
characteristics according to the situation at hand.
To change bow strings, simply place a completed bow into the fletch kit along
with the new desired string, and hit the combine key. The new string will
disappear, and the newly strung bow will appear on your cursor. The old string
from the bow is not recovered. Changing strings appears to become trivial at
skill 16, but appears to always succeed, offering an interesting alternative to
gaining skill at least up to skill 16.
Bow Component Vendors
- FEERROTT
Fugla (964, 1260)
- KELETHIN
Merchant Sylnis, standing by a wheelbarrow outside Trueshot Bows (-360, -610)
- SOUTH KARANA
The centaur Ulan Meadowgreen, in the centaur village near (120, -2200)
- SUREFALL GLADE
Tonsia, inside the Ranger guild house.
- FIRIONA VIE
Jessica Winter, inside the Ranger guild, near (-3430, 3315)
- EAST CABALIS
Klok, near (135, -200)
- THURGADIN
Argash, inside Argash House of Carpentry, near (-200, -290)
- NORTH FREEPORT
Timor Strongbranch, near (-100, -50)
- SHADOW HAVEN
Junun Rawkins, near (250, 950)
Narmase Flecher, near (220, 1180)
- KATTA CASTELLUM
Rebecca Wolfeye, upper level near the Magistrate Palace, near (-400, -650)
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